Jump to content

Loom of Fate

From Wikipedia, the free encyclopedia

Loom of Fate
Cover art by Henry Gordon Higginbotham
DesignersChris Hind
Illustrators
  • Henry Gordon Higginbotham
  • Joshua Gabriel Timbrook
  • Jeff Wright
PublishersWhite Wolf Publishing
PublicationFebruary 1994
GenresSupernatural RPG
SystemsStoryteller System
Parent gamesMage: The Ascension
SeriesWorld of Darkness
ISBN1-56504-082-1

Loom of Fate is an adventure module published by White Wolf Publishing in 1994, for use with the supernatural tabletop role-playing game Mage: The Ascension, and is part of the World of Darkness series.

Plot summary

[edit]

Loom of Fate is the first full-length adventure published for Mage: The Ascension.[1] The player characters are called to San Francisco as the city's magical Pattern, held together by the dying creature Cob, an Umbrood Pattern Spider, suffers disruptions. Cob's potential replacement is a young girl being pursued by multiple groups, and the mages will encounter cycle-gang demons, mutant alligators, a ghost, and Technocracy thugs.[1]

Publication history

[edit]

White Wolf released the first game of the World of Darkness series, Vampire: The Requiem, in 1991, and followed annually with a new game, the second being Werewolf: The Apocalypse (1992), and the third being Mage: The Ascension (1993). In 1994, White Wolf released Loom of Fate, a 72-page softcover book containing Mage's first full-length adventure, designed by Chris Hind, with cover art by Henry Gordon Higginbotham, and interior art by Joshua Gabriel Timbrook and Jeff Wright.[1]

Reception

[edit]

In Issue 212 of Dragon (December 1994), Allen Varney commented, "You'll like Loom's fluid and various plots, the atmospheric Umbra of San Francisco, the weird NPCs, and the appendix that describes a mage-inspired Tarot Arcana." However, Varney thought that if the players failed in their quest in this adventure, "the fail-safe option that rescues San Francisco is totally bogus." Varney concluded, "Given that this is the only full-length Mage adventure to date, I wish Loom of Fate offered more obvious chances to kick off an ongoing chronicle, but as it stands—alone—it gives good value."[1]

In Issue 79 of the French games magazine Casus Belli , Tristan Lhomme and Fabrice Colin called this "An excellent adventure, subtle as can be, which represents a good first approach to the Mage universe."[2]

Other reviews and commentary

[edit]

References

[edit]
  1. ^ a b c d Varney, Allen (December 1994). "Short & sweet". Dragon. No. 212. p. 94.
  2. ^ "White Wolf". Casus Belli (in French). No. 79. February–March 1994. p. 13.